
Each continent rewards a set number of bonus troops, and these prove crucial in the game’s arms race. The Risk board is comprised of six continents. The easiest way to gain cards is by attacking adjacent single-troop territories. 1: When playing random setups, which is often the case online, the early-game aims include consolidating your troops, moving in on one continent, and gaining bonus cards. The tensions of these single territory skirmishes can be the catalyst for bigger battles as the game progresses, but for now you should aim to take at least one territory per turn for the sake of gaining cards.įig. Or, to take a more diplomatic approach, you can make it easy for opponents to gain cards as long as they continue to repay the favor. Aside from playing for cards yourself, you can also aim to block opponents from gaining their cards. This encourages aggression, at least in the form of small skirmishes. Trading these cards is one of the most effective ways to gain armies. The rules of exactly how many troops a set of these cards is worth can vary, but it’s a lot. To collect a card, you have to take at least one territory on your turn. In the board game Risk, you can earn valuable bonus cards that grant you extra troops. The greater the number of troops and difference in number of troops, the more this advantage is extrapolated.

What’s important to note here is that the attacker will have the edge as long as they are rolling more dice than the defender. Here are the probabilities for the outcomes when the defender has only one army, and therefore is rolling on one die: The highest dice rolls win, with the defender claiming victory when both players roll the same number. Like poker, there are elements of skill, and also elements of chance.Īttackers roll a maximum of three dice (as long as they have three or more troops), while defenders can only roll a maximum of two dice (and only one if they have a single troop). This makes Risk a game that is rooted in maths and probability. Risk battles are decided on the roll of a dice. It’s time to delve deeper into the strategy of the board game Risk. Now you want to learn more and improve your win rate. We’re assuming you’re already familiar with the rules of Risk. This is the latest installment in our Second Steps series. The board offers a simulation of a global power balance, with players conquering, expanding and deceiving until one comes out on top. It racks the brain and infiltrates dreams. Its potential for reliability analysis in other engineering fields awaits further study.Risk is one of those games. The proposed NG-BN performs better than the NBN on dimensionality reduction without diminishing the effectiveness of practical risk probability assessment. This study has a theoretical contribution as this model establishes a qualitative examination criterion of the Markov property.

The result demonstrates that the NG-BN can effectively accomplish the practical occurrence probability evaluation of construction risks.

The model is illustrated and tested by a data analysis of the Zijingang Station construction project of Hangzhou Metro Line 5.

The proposed model requires only connection probabilities with high availability and reliability as the prior knowledge, thus substantially reduces the dimensionality of risk factors while retaining the ability of JPD reasoning. The NBN and the NG model's conditional independence assumptions’ gap is bridged by the Markov property. This paper introduces a Noisy-or Gate Bayesian Network (NG-BN) model that integrates the Noisy-or Gate (NG) model and the Naive Bayesian Network (NBN) to address the problem. During construction risks’ probability assessment, it is challenging to obtain the joint probability distribution (JPD) of target risk systems, because every risk element's probability needs to be determined, known as the curse of dimensionality.
